3D Lighting course
Lighting plays a fundamental role in the animation pipeline, significantly affecting the appearance and emotional impact of a scene. Proper lighting can make a scene more realistic, emotional, and visually appealing for the viewer. Additionally, lighting can be used to convey subtle meanings and emotions in a scene.
With The Lighting Lab’s lighting course, you will learn not only how to manipulate light to evoke different emotions in the viewer but also to create advanced light rigs, volumes, guide the viewer’s gaze, develop your own visual style, and grasp the technical aspects of a lighting artist’s work: render settings, color space, scene optimization, and much more. Also you will learn how to finish your shots in compositing.
What will you learn?
Lighting and color are key to defining the final appearance of an image, creating atmosphere, and clearly communicating visual intention.
View learning blocks
Color theory
Applied to production (harmonies, contrast, temperature, saturation and value control).
Munsell system
And how it is used in the industry to understand and organize color in a solid way (hue, value, chroma).
Light and shadow
Reading plans, hierarchy, ambient occlusion, projected shadows and bounce light.
Lightrigs
Direction, intensity, quality of light (hard/soft), and how it affects materials and shape.
Compositing
After lighting, we will transfer our plans to Nuke to create our composition.
Technical part
We will delve into render settings, AOVs, layers, and scene optimization.
Color theory
Applied to production (harmonies, contrast, temperature, saturation and value control).
Munsell system
And how it is used in the industry to understand and organize color in a solid way (hue, value, chroma).
Light and shadow
Reading plans, hierarchy, ambient occlusion, projected shadows and bounce light.
Lightrigs
Direction, intensity, quality of light (hard/soft), and how it affects materials and shape.
Compositing
After lighting, we will transfer our plans to Nuke to create our composition.
Technical part
We will delve into render settings, AOVs, layers, and scene optimization.
Iván Benítez
My name is Iván M. Benítez Sanz, I am a Lighting & Compositing Artist in animated film, I have worked on projects such as Spiderman: Across the Spiderverse, Paw Patrol: The Mighty Movie, Tadeo Jones 3…
PACK LIGHTING COURSE + DIGITAL COMPOSITING
You can now purchase both courses with a special discount (prices excluding VAT)
750€ 520€
Level
Basic knowledge of Maya and Arnold is required, although you will learn to light from scratch, so no prior knowledge of lighting is necessary.
Demo lessons
If you want to see what the course looks like from the inside, you can watch three demonstration lessons here:
Final project
Throughout the course, you’ll light several scenes, including our character “Yih,” and at the end of the course, as your final project, you’ll light a fully animated shot, adding textures for the character. This project will allow you to solidify the knowledge you’ve gained during the course: you’ll be matching a reference image of your choice from a film.
Why choose us?
Professional mentors
Our team consists of industry professionals with years of experience in leading animation and video game studios such as MachineGames, Microsoft, Walt Disney Animation Studios, Sony Pictures Imageworks, among others.
Learning by doing
Learn through hands-on projects and real-time exercises to develop skills applicable in the real world.
Personalized feedback
You will receive feedback from the teacher to get valuable comments and personalized guidance, perfect your techniques and improve your work.
Networking and community
Connect with other video game enthusiasts, expand your professional network, and collaborate on exciting projects.
Continuous updating
Stay up to date with the latest trends and technologies in the world of animation.
3D Lighting course
350€ + VAT (VAT only for people based in UE)
- Access to the community
- Over +10h of recorded lessons
- Group chat with the mentor.
- occasional paintovers
- Daily feedback through chat
- Yih character
- Final animated shot











