Current Status

Not Enrolled

Price

Free

Get Started

EA Messaging error message: Please log in to join the chat

Course Content

1.1 Introduction and goals
1.2 What is lighting?
1.3 Lighting in gameplay and cinematics
1.4 Directing the viewer eyes
1.5 Guide the player
1.6 mood
1.7 Revealing a characters personality
1.8 Volumes and Depth
1.9 Composition
1.10 Focus
1.11 Guidelines and Negative Space
2.1 Install UE5 and set up the project for baked light
2.2 UI and basic controls
2.3 Import a product from the marketplace
2.4 Directional Light, Skylight and Sky atmosphere
2.5 Exponential fog and local fog
2.6 Rect light, Spot light and point light
2.7 Color temperature
2.8 Reflections
2.9 Static, Stationary and Movable light
2.10 Lightmaps
2.11 Bake the directional light and skylight
2.12 Exercise 1
3.1 Why bake lighting?
3.2 Exposure
3.3 Moodboard and lighting base for an indoor stage
3.4 GPU Lightmass
3.5 Create an emissive material
3.6 Fog on interiors
3.7 Blueprint lights and Light function material
3.8 Lighting in a video game
3.9 Light Optimization
3.10 Post process and color grading
3.11 Final render
3.12 Dynamic and rasterized light
4.1 Ray Tracing
4.2 IA in videogames
4.3 Lumen (software ray-tracing)
4.4 Interior lighting with Lumen
4.5 Hardware ray-tracing
4.6 Exterior lighting tools w Lumen
4.7 Gobo materials & IES
4.8 Physically Based Lighting
4.9 Balancing lighting in an open world with PBL
4.10 Overcast & night lighting with PBL
4.12 Sublevels
4.14 Combining art direction with player guidance
4.15 Stylish lighting with PBL
4.16 Optimizing the light setup with Lumen
1 of 2
Privacy Overview

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.